When declaring it is essential to keep good communications
between your hand and dummy. This is particularly true when
entries
are scarce. Here is a good example.
Scoring: Matchpoints
Hand #55
Dlr
S
Vul
N-S
1093
A85
KQ76
653
KQJ842
J1085
K98
76
J1097
942
AJ74
A5
KQ6432
A3
Q102
West
North
East
South
1
1
2
Pass
3
Pass
3
Pass
4
All Pass
BIDDING: After receiving
a raise from his partner, South with extra values made a game try by
asking for help in the club suit. North's 3 bid
denied help in clubs but indicated a good raise with diamond
cards. With a weaker raise, North would have signed off in 3.
South then bid the game.
PLAY: West led the king of spades won by South.
Declarer saw that he could discard his spade loser on a diamond honor
so that left him with only three probable club losers as long as the
hearts behaved. He next played the heart king and received the
bad news that he was going to lose a heart trick. To succeed, he
must now hold his clubs losers to two. He had to find the top two
club honors split as well as the jack in the East hand. It also
meant leading toward his hand twice. He had to get rid of his
spade loser before leading clubs so he played the top three diamonds
discarding the spade. He then led a club to his ten. West
won with the king and played
another high spade. Declarer trumped and led the queen and
another heart to get to dummy. He then led a second club and made
the hand when East rose with the ace.
Note you will go down if you first lead a heart to the ace. That
entry must be saved for later in the hand.