A good declarer will take his time before deciding how to play a
hand. Sometimes a simple solution is difficult to
see. Try your luck with this one.
Scoring: Matchpoints
Hand #49
Dlr
E
Vul
E-W
7652
QJ53
AKQ10
4
QJ10
K876
83
Q952
94
A42
J952
K876
AK83
109
764
AJ103
West
North
East
South
Pass
1
Pass
1
Pass
1
Pass
4
All Pass
BIDDING: North-South had a standard auction to reach the 4
contract.
PLAY: It is often correct
to lead a trump when the opponents have bid two suits and ended in a
third. Declarer might need to cross-ruff (trump cards in both
hands) to succeed. Following this logic, West led the queen of
spades. Several declarers counted six losers: one spade, two
hearts, and three clubs. They won the first trick and tried to
ruff
clubs in dummy. Entries back to the South hand were scarce and
most declarers failed by one trick. This is really a very simple
hand to play. Look at the contract from the North hand.
Assuming the trumps behave, you only have to lose one spade and two
hearts. If necessary, you can ruff the last diamond in the South
hand.
This practice of only looking at the contract from declarer's hand is a
frequent mistake.