As declarer it's important to eliminate or at least reduce the number
of guesses you have to make. Here is a hand where you can do just
that.
Scoring: Matchpoints (Pairs)
Hand #51
Dlr
E
Vul
E/W
1098
Q983
K4
K1063
KJ
J62
AJ876
95
654
A1075
Q1053
QJ4
AQ732
K4
92
A872
West
North
East
South
Pass
1
Pass
2
Pass
Pass
3
3
All Pass
BIDDING: As the auction
was about to stop at 2, West balanced with 3.
North now liked the location of his diamond king and raised to 3 to
end the auction.
PLAY: With no attractive lead, West finally selected the
nine
of clubs. Assuming the diamond ace to be on his left, declarer
could count a loser in each of the three side suits so he had to hold
his spades losers to one. It was likely the spade king was with
West but not a certainty. The first trick went to the ten,
jack, and ace. Next, declarer made the key play of the ace of
spades from his
hand and was rewarded with the jack from the West hand. Declarer
now conceded a spade to the king and and made his contract. If
West had played a
small card
instead of the jack, declarer would have gone to dummy with a diamond,
led a spade from dummy, and then guessed how to play the spade
suit. You could, of course, always find the winning play but
cashing the ace
before leading toward your hand often eliminates a
guess.
Unless the KJ was doubleton on your right, you must always lose one
trick in the spade suit and the problem was to make sure you didn't
lose more. This type of play occurs frequently so be on the
lookout for it.