When playing in a matchpoint (pairs) event, overtricks are very
important. Take a look at this hand.
Scoring: Matchpoints (Pairs)
Hand #27
Dlr
N
Vul
E/W
103
A986
A98
9876
J1075
KQJ2
AJ1043
654
43
107653
Q52
AKQJ9872
KQ2
4
K
West
North
East
South
Pass
Pass
2
Pass
3*
Pass
6
All Pass
*Control showing
BIDDING: Holding a hand with around nine winners, South
opened with a strong, artificial 2. This partnership uses
control showing responses (ace=2, king=1) and 3 showed
four. This meant either two aces, one ace and two kings, or four
kings. It was easy to determine North's holding so 6 was quickly
reached.
PLAY: West led the diamond king and declarer
immediately saw his only loser was a club. If East held the club
ace, declarer could try to score
his king by sneaking a club past him. Or, he could find the
hearts 3-3 and
discard his club on the last heart. However, there was a better
plan. If the person who held four (or more) hearts also held the
ace of clubs, he could be squeezed. Accordingly, after winning
the first trick South ran all of
his trumps coming down to a four-card ending. Dummy kept four
hearts and declarer three hearts and the king of clubs. Since
West was unable to
keep four hearts and the ace of clubs, he eventually pitched his
ace hoping his partner held the king. This gave South his
overtrick
and a good score.
There is often more than one way to play a hand and the careful
declarer will look for the best chance to succeed.