When you play in a pairs event with matchpoint scoring you need to keep
an eye out for the overtricks. Sometimes it can even mean risking
the contract.
Scoring: Matchpoints (pairs)
Hand #17
Dlr
S
Vul
none
106
Q73
J1082
Q752
KQJ
984
A64
10986
975432
J10
Q53
43
A8
AK652
K97
AKJ
West
North
East
South
2
Pass
2
Pass
2NT
Pass
3*
Pass
3
Pass
4
All Pass
*Puppet
Stayman
BIDDING: After North's waiting bid of 2,
South's rebid of 2NT showed 22-24 HCP. This auction could conceal
a five card major so North used Puppet Stayman to discover if South
held five hearts and game was soon reached. (Puppet can uncover
four and five card majors.)
PLAY: Declarer won
the opening spade lead and assuming hearts behaved, should only lose
one spade and two diamonds. He next looked for ways to improve on
that. The diamond finesse was obvious and discarding a loser on
the queen of clubs was also a possibility. The problem was
insufficient entries to dummy. After playing the ace and king of
hearts, he followed with the ace, king, and jack of clubs. This
would succeed whenever the clubs divided 3-3 or when the person with
only two clubs did not hold the last trump. Having survived,
South drew the last trump with dummy's queen and discarded his losing
spade on the club queen. He followed with the jack of diamonds
and soon had twelve tricks.
Note that declarer would go down only if the third club was ruffed and
he had two diamond losers along with the spade. This is not a
play you would make in a team game where overtricks are of lesser value.