As declarer, it's often correct to draw trumps right away but sometimes
it's better to put them to good use. Take a look at this hand.
Scoring: Matchpoints (pairs)
Hand #12
Dlr
E
Vul
N-S
KQ5
Q875
62
A632
A4
106
KQ43
QJ1094
8763
942
1085
K87
J1092
AKJ3
AJ97
5
West
North
East
South
Pass
1
2
DBL*
Pass
2
Pass
3
Pass
4
All Pass
*Negative Double
BIDDING: After I opened the bidding, West made a
rather poor overcall. A two-level overcall should show a much
better suit and/or a better hand. My partner made a negative
double showing one or both of the majors and we quickly reached game.
PLAY: West led the
queen of clubs and I could count nine tricks: 3 spades, 4 hearts, 1
diamond, and 1 club. I could get a tenth by simply ruffing a
diamond in dummy or a club in my hand, but this was matchpoint scoring
so I looked around for an overtrick. I won the club in
dummy and played one round of trumps. I then played a spade won
by West. He continued clubs and I ruffed in my hand. Next I
played a second round of trumps followed by three spades discarding a
diamond from dummy. It didn't matter if the person with the last
trump had been able to ruff, the diamond was a loser anyway. I
then started cross-ruffing diamonds and clubs. The opponents won
the last trick with the diamond king and the last trump.
Note if you draw two rounds of trumps before leading spades, the person
with the spade ace might also hold the last trump and return it
reducing your ruffing power.