As declarer it is important to be able to place the opponents' high
cards. The bidding and the play of the hand will often provide
the information you need. Here is a good example.
Scoring: IMPs (team)
Hand #10
Dlr
N
Vul
E-W
9752
AKQJ
J104
42
A
1076
853
AQJ965
J1086
985
AQ2
K87
KQ43
432
K976
103
West
North
East
South
Pass
Pass
Pass
1
DBL
1NT
2
All Pass
BIDDING: This was a routine auction with both
sides bidding strongly in their attempt to buy the contract.
Perhaps East should have
taken another call but instead decided to defend.
PLAY: West made an aggressive lead of the club ace.
After receiving encouragement from his partner, West continued with a
second club. After winning the king, East shifted to a low
heart. With two clubs lost and at least one diamond to lose,
declarer had to
keep his trump losers to two. Before tackling trumps, declarer
decided to find out more about the hand by leading the diamond jack
from dummy. East covered with the queen and South won the
king. It was now clear that West must hold the spade ace for his
opening bid. Since this was a team game with overtricks of little
value, South next played a low spade from his
hand. While this may seem unusual, the only time declarer will
lose three spade tricks is when the suit divides 4-1 (or an unlikely
5-0). Since West was marked with the ace, a low spade from hand
protected against the ace being singleton.
South ended up losing only five tricks to score +110. Note that
E-W would be down one in 3 for -100. Of course, West
could have passed the hand out for an even
better result.