IMPROVE YOUR PLAY
with Larry Matheny
There are two really large disasters to avoid in a team game: 1) Going
for a large number, and 2) losing a double game swing. One of these teams wants to forget this hand
ever happened.
Scoring: IMPs
(Teams)
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BIDDING: Noting the adverse vulnerability, East opened a timid three-level
preempt. South overcalled and North
raised to game. It takes the ace of
clubs and a club ruff to beat a heart slam and West was also to blame. He had a good raise of a vulnerable versus
non-vulnerable preempt but passed instead.
In team play, it pays to be bold.
PLAY: West led the deuce of hearts to East’s jack. East thought about switching to this
singleton diamond but remembered he had no trump so he continued with a second
heart. Declarer stopped to analyze his
hand and saw he was safe as long as he didn’t lose three diamonds. He ruffed the second heart and then played
ace and a club ruffed in dummy. He next
drew two rounds of trumps followed by a club ruff in dummy. Now with hearts and clubs eliminated, he
simply had to pass the nine of diamonds.
West won the ten but had to return a diamond or concede a
ruff/sluff.
Ironically, it
would appear East does have to shift to his singleton diamond at trick two to
break up the end-play. West can win,
exit with a club, and wait on his other two diamond tricks. However, declarer can still eliminate the
round suits and end-play West with the second round of diamonds. At the other table, E/W played 5
making six when the club ruff was not found.
So +420 and +650 add to 1100 points and a 15 IMP swing. Ouch!
Copyright ©2011 Larry Matheny