One of the most common mistakes declarers make is playing too quickly
to trick one. Here is a good example of that very problem.
Scoring: Matchpoints (Pairs)
Hand #35
Dlr
E
Vul
none
K87
QJ
A105
KQJ109
J1065432
A10
KJ
A8
9
87432
9763
652
AQ
K965
Q842
743
West
North
East
South
Pass
Pass
1
2
Pass
2NT
Pass
3NT
Pass
Pass
Pass
BIDDING: North might have
tried 1NT rather than overcall in a five-card suit. South had an
easy 2NT bid and North carried on to game.
PLAY: West led a spade
and declarer saw his game was not in danger. But, this was a
pairs event where overtricks are important so he stopped to consider
the best plan. It seemed right to knock out the ace of clubs but
he realized that a second spade return would eliminate the only entry
back to his hand. Instead, he led a low heart and was delighted
when the ten was played. A second heart brought the ace and the
spade return put him back in his hand to cash the other two high
hearts. Now he led a club and he had eleven tricks: 3 spades, 3
hearts, 1 diamond, and 4 clubs.
His score of +460 was a great result since most N/S pairs only took
nine tricks.