Most new players love to take finesses. The intermediate players
will take a brief look around for other ways to succeed and the expert
players will avoid finesses unless absolutely necessary.
Scoring: Matchpoints (Pairs Game)
Hand #24
Dlr
N
Vul
BOTH
AK652
J3
KQ942
7
98
9876542
J65
K
J10743
Q
103
J9653
Q
AK10
A87
AQ10842
West
North
East
South
1
Pass
2
Pass
2
Pass
2
Pass
3
Pass
6NT
All Pass
BIDDING: South was
interested in slam as soon as his partner opened the bidding. His
2 bid
was "4th suit forcing" to find out more about his partner's hand.
After North showed ten or more cards in the pointed suits, South leaped
to 6NT. A more delicate auction might have probed for the club
king with a grand slam in mind.
PLAY: With no attractive
lead, West settled on the nine of hearts. Declarer could now
count twelve tricks if the diamonds behaved: 3 spades, 3 hearts, 5
diamonds, and 1 club. Since this was a pairs event, the overtrick
was a consideration. After winning the heart lead, declarer
played ace and a low diamond to dummy. Satisfied the diamonds
were running, he returned to his hand to unblock the queen of spades
and the other hearts. Next, he returned to dummy with a diamond
and played the last two diamonds and dummy's top two spades.
Declarer now had a complete count on the opponents' hands: West held 2
spades, 7 hearts, 3 diamonds, and therefore only 1 club. This
made the club finesse a 5-1 proposition. However, declarer saw
that the finesse was not necessary. Dummy's last two cards were a
spade and a club while declarer held the AQ of clubs. When East
followed to the club at trick twelve, declarer knew East had saved a
spade to protect against North's spade, so he played the club ace
and was rewarded when the club king dropped.
You can see that declarer needed to do no more than count to thirteen
and visualize the two-card ending. Those who took the club
finesse had to be satisfied with their slam.